We are now at the beginning of texturing our created assets. It is an exciting phase that we are all looking forward to. I did a little research on some tips & tricks to keep in mind while we texture & the top 3 were:
- Material definition – a good way to judge if a texture is working or not is to see if the material definition is clear or not. That means that one should be able to tell what kind of material it is just by looking at the texture even if it is not on the product. Example : A wooden texture vs plastic must have the difference noticeable just by looking at the amount of spec in the material.
- Base material can be re-used – If one is creating a set of props with similar materials, creating a base material texture well ensures it can be re-used & variations can be added. Eg: in our project we have multiple trees & also wooden baskets & barrels etc. So once we have the base wooden texture created we can re-use that & just create variations so as to fasten the workflow.
- Beauty is in the subtle details – the beauty of a texture is in the depth that can be added to it & one of the ways is to put subtle details into it. Eg: cracks in a wooden plank, moss on certain corners of a rock etc. These small subtle details that are not obvious in the 1st glance is what makes the texture more interesting
The Top Ten Tips of Texturing | CGSociety. (n.d.). Retrieved October 14, 2016, from http://www.cgsociety.org/index.php/cgsfeatures/cgsfeaturespecial/the_top_ten_tips_of_texturing
@. (2015). 3D Texturing Tips | Tips to Push Your Textures to the Next Level. Retrieved October 14, 2016, from http://blog.digitaltutors.com/tips-to-push-your-textures-to-the-next-level/