Morphing but can be used to change the shape of any 3D model. It is also used for lip sync and facial expression on a 3D character. The modifier provides many channels for morph materials and targets.
Morpher modifier is used to change the shape of a patch, mesh, or NURBS model. You can morph World Space FFDs and shapes (splines). The Morpher modifier also supports material morphing.
Create a character’s head in an “at rest” pose to achieve lip sync and facial animation. The head can be a patch, mesh, or NURBS model. Modify and Copy the head to create the facial-expression and lip-sync targets. Select the “at rest” head and apply the Morpher modifier.
Morph Targets for Speech animation
Speech animation uses nine mouth-shape targets. You might want to create extra morph targets to cover additional mouth shapes in case your character speaks an alien dialect.
Include cheek, nostril, and chin-jaw movement when creating mouth-position targets. Examine your own face in a mirror. You can also put a finger on your face while mouthing the phonemes to establish the direction and extent of cheek motion.
Expression: Morph Targets
For a character, create as many expression targets as necessary. Sadness, Joy, sadness, evil, surprise, can all have own targets. Depending on the personality of the character, like a happy target, may not be necessary.
Morpher Modifier. (2014). Retrieved November 9, 2016, from https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-506247E2-1F5D-4857-998E-8256FD88626D-htm.html
Create funny face animations. Morph them ALL! (n.d.). Retrieved November 9, 2016, from http://www.facemorpher.com/