MassFX for 3ds Max enables you to add realistic physics simulations to your project. This plug-in makes 3ds Max-specific workflows, using modifiers and helpers to annotate the simulation aspects of your scene.

MassFX uses rigid bodies: During the simulation these objects do not change shape. the rigid bodies can be one of three types:

  • Kinematic:Kinematic objects are animated using standard methodsThey can also be stationary objects. A Kinematic object cannot be affected by dynamic objects in the simulation but can affect them. A Kinematic object can switch over to Dynamic status during the simulation.
  • Dynamic:The motion of Dynamic objects is controlled by the simulation. They are subject to gravity and forces that result from being struck by other objects in the simulation.
  • Static:Static objects are like Kinematic objects but cannot be animated. However, they can be concave, unlike Dynamic and Kinematic objects.

MassFX additional features:

  • TheMassFX Visualizer displays simulation factors such as contact points and object velocities. This feature is key for debugging simulations.
  • MassFX Explorerworks with MassFX simulations. It is a special version of Scene Explorer.

Use constraints (Eg such as with a hinged door) to allow objects to restrict each other’s motion.

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References:

MassFX. (2016). Retrieved November 19, 2016, from https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-3A3E8929-A7A4-4BA8-80F2-8B32AAA7BC7B-htm.html

3ds Max Help. (n.d.). Retrieved November 19, 2016, from http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files%2FGUID-6C05B7A0-EA13-4A91-AF85-9BF900103948.htm%2CtopicNumber

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