Skybox in Games
Skybox is a panoramic texture drawn behind all objects in games represent the background or great distance. E.G The sky.
Skybox helps sets the mood and atmosphere of the world you’ve built.
A skybox is split into six textures representing six directions visible along the main axes (up, down, forward, backward, left and right). The six directions offer a panoramic view. After skybox is generated, the texture images will fit together seamlessly at the edges to give a continuous surrounding image. This can be viewed from “inside” in any direction. The panorama is behind all other objects in the scene. It rotates to match orientation of the camera. A skybox is an easy way to add realism to a scene. It puts minimal load on the graphics hardware.
Skyboxes consist of six panels. They fold together and form a seamless scene in every direction. With skyboxes it is easy to just drag-and-drop simplicity. Here’s how easy it is to add to any game:
- Take the models (linked below) from the catalog
- In Studio, click Insert > My Models
- Select the skybox you want to apply and click it to improve the look of your game
Skybox in Unity
the Standard Assets package in unity comes with a number of high-quality skyboxes (menu: Assets > Import Package > Skyboxes).
The skybox is a material using one of the shaders from the RenderFX submenu. If you choose the Skybox shader, you will see an inspector like the following, with six samaplers for the textures:-
The Skybox Cubed shader requires the textures to be added to a cubemap asset (menu: Assets > Create > Cubemap).
Unity – Using Skyboxes. (n.d.). Retrieved November 25, 2016, from https://unity3d.com/learn/tutorials/topics/graphics/using-skyboxes
These High-Res Skyboxes Make Games Beautiful — Fast. (n.d.). Retrieved November 25, 2016, from http://blog.roblox.com/2014/04/these-high-res-skyboxes-make-games-beautiful-fast/